Rotate

The Rotate animation allows an object to be rotated by the midpoint as an offset.

Rotate - Expression

As shown in Figure 1, we have the Math.random () function to rotate the object from its midpoint according to a random value that we generate on a selected object.

Figure 1 : Rotate-Expression

Figure 1 shows the min-max values on the right-hand form. In summary, the 0 degree angle corresponds to the min value and the 360 degree angle corresponds to the max value. In the example given above, the expression results between 0-100 and the object will rotate in the angle range of 0 to 360 degrees.

Rotate - Tag

As shown in Figure 2, we can rotate-tag an object according to the selected variable value without writing code.

Figure 2 : Rotate-Tag

In the rotate-tag form of Figure 2;

  • Variable : The variable to which we want to associate the Rotate animation

  • Default Value : The angular position we want to display when the variable value of the object cannot be read or there is no communication. (For example, for 0, 0 degrees of angular position)

  • Min-Max : Min refers to the angular position of 0 degrees, Max refers to the angular position of 360 degrees.

circle-info

The Rotate animation allows only an object to be rotated from its midpoint. This may seem restrictive at first glance. However, you can get different rotation animations with a few techniques that you can apply during the drawing phase of the object you want to apply the rotate animation. The gauge objects in Figure 3 can be made with the Rotate animation.

Figure 3 : Gauges

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